Installation: Pook
“SCOOT is a LBG for families to play together… but essentially it is aimed at the kids. The game is called SCOOT and we have designed it for public places and museums… as a way to introduce everyday places as both a muse for storytelling and a stage for adventure… as well as to demonstrate to kids that basic mobile phone services can be used creatively.”
Created as part of Scoot Melbourne, this ‘node’ was to be 2-5 minutes worth of interaction time and to leverage historical facts and figures. I acted as ux/ui designer, graphic designer and programmer.
Pook embodies a personal journal of a historical figure interconnected with the library’s history. In this iteration the ‘character’ provides vital information to defeating the villains of the narrative while facilitating the participant’s progression.
Kids interacted with a ‘physical’ book-like artefact to obtain information and narrative from this node to be able to answer simple questions to progress forward through the game to the next node.

