Installation: Pook

fig 1. "Virtual" component of installation. Displayed within the "book".

SCOOT is a LBG for families to play together… but essentially it is aimed at the kids. The game is called SCOOT and we have designed it for public places and museums… as a way to introduce everyday places as both a muse for storytelling and a stage for adventure… as well as to demonstrate to kids that basic mobile phone services can be used creatively.”

Created as part of Scoot Melbourne, this ‘node’ was to be 2-5 minutes worth of interaction time and to leverage historical facts and figures. I acted as ux/ui designer, graphic designer and programmer.

Pook embodies a personal journal of a historical figure interconnected with the library’s history. In this iteration the ‘character’ provides vital information to defeating the villains of the narrative while facilitating the participant’s progression.

fig 2. Physical installation on location at State Library of Victoria.

Kids interacted with a ‘physical’ book-like artefact to obtain information and narrative from this node to be able to answer simple questions to progress forward through the game to the next node.


  • http://katyandrews.com/2009/09/installation-tnee/ Total Nowhere Emotion Expansion (TNEE) by Katy Andrews | Twig

    [...] For this project I could build on my existing experience with physical installations from Pook. [...]