Uncharted 2 Art Book Unboxing
To say that I’m ‘a little bit keen’ on Naughty Dog’s awesome work on the Uncharted franchise, would be a mammoth understatement. I think that I’m mildly obsessed with Uncharted - I have played Uncharted Drake’s Fortune and Uncharted 2: Among Thieves on each difficulty, poring over the details and taking vigorous notes.
A friend of mine, who knows full well my obsession with Uncharted, linked me an article on CGSociety regarding a certain Art Book.
This wasn’t an ordinary art book, it was the Folio Edition - bound in leather, packed with images and delivered with a certificate of authenticity by way of Registered post.
Complete with gold seal, the certificate is signed by Naughty Dog’s Evan Wells (Co-President), Amy Hennig (Creative Director), Robh Ruppel (Art Director) and Erick Pangilinan (also Art Director). The certificate is signed using real ink – which is always a nice touch.
The production values of this book are glorious – a faithful testament to the stunningly lush environments of the game (which inspired my ‘palette’ exercises looking at colour schemes used in games).
This book is an absolute treat for a true fan like me. So I thought I would share the love around through photographs. Behold!
Dexter for iPhone

Fig 1. Blood splattered title card - first of more splattering to come.
Jeff Lindsey’s inspired Showtime series DEXTER is an absolute favourite of mine.
For those not familiar with Dexter, he fills his day as a forensic analyst with Miami Police Department, focusing on blood-splatter. In his spare-time, Dexter satisfies his blood-thirsty “Dark Passenger” by performing ritualistic killings of victims who themselves are guilty of murder.
Dexter meticulously orchestrates his kills and leaves no forensic evidence – following the “Code” of his father with a strong focus on remaining un-caught.
I admire the writing, production and actor performances – all of which are subtle, deliberate and significant. Continue reading
Installation: Cartography
Cartography is a tangible artefact promoting a playfully collaborative environment. Putting participants in the role of an explorer, Cartography invites them to chart out newly discovered lands.
Using simple gestures you can create islands and contribute to a virtual world which grows and evolves as more people engage with it. Participants use a quill inlaid with a magnetic switch which activates the canvas. Drawing on the canvas renders the line.
Two types of line define the island. The outer line encompassing other lines, constitutes a flat island. To chart island topography, participants drew ‘mountain’ lines. Please refer to fig. 2:
The phsyical set-up of the installation was themed as though looking out a window. The rendered island (as illustrated in fig. 1.) was rear-projected onto the screen behind the window. The charting canvas was also rear-projected into the ‘blotter’ on the table when the quill was lifted. Please refer to fig. 3.
Team Fortress 2

Fig. 1 - Team Fortress 2 - The Team
Team Fortress 2 originally came as part of Valve’s “Orange Box” collection. This shotgun blast comprised of five games: Half Life 2, Half Life 2: Episode 1, Half Life 2: Episode 2, Portal and Team Fortress 2 (TF2) – now sold separately.
TF2 (and Portal) are stand outs for me. Visuals in the game are very appealing and while it looks like a first-person-shooter cross with a Pixar film, it can get a little messy. The aesthetic is something to be marvelled, a far cry from first glimpses – which was along the same lines of Counter Strike mould – boring and generic (please see Fig. 2).








