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	<title>Katy Andrews &#187; game</title>
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	<link>http://katyandrews.com</link>
	<description>From the desk of</description>
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		<title>Palette: Splinter Cell Conviction</title>
		<link>http://katyandrews.com/2010/05/palette-splinter-cell-conviction/</link>
		<comments>http://katyandrews.com/2010/05/palette-splinter-cell-conviction/#comments</comments>
		<pubDate>Mon, 10 May 2010 11:56:13 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[palette]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=468</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://katyandrews.com/wp-content/uploads/2010/05/SplinterCellConviction.jpg" rel="lightbox[468]"><img src="http://katyandrews.com/wp-content/uploads/2010/05/SplinterCellConviction.jpg" alt="Splinter Cell Conviction Cover Art" title="Splinter Cell Conviction" width="389" height="500" class="aligncenter size-full wp-image-470" /></a><a href="http://katyandrews.com/wp-content/uploads/2010/05/palette_splinter_cell_conviction.png" rel="lightbox[468]"><img src="http://katyandrews.com/wp-content/uploads/2010/05/palette_splinter_cell_conviction.png" alt="Palette of colours used in Splinter Cell Conviction" title="Splinter Cell Conviction Palette" width="280" height="47" class="aligncenter size-full wp-image-469 noframe" /></a></p>
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		<title>Uncharted 2 Art Book Unboxing</title>
		<link>http://katyandrews.com/2010/05/uncharted-2-art-book-unboxing/</link>
		<comments>http://katyandrews.com/2010/05/uncharted-2-art-book-unboxing/#comments</comments>
		<pubDate>Wed, 05 May 2010 10:44:23 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[very special]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=447</guid>
		<description><![CDATA[To say that I’m ‘a little bit keen’ on Naughty Dog’s awesome work on the Uncharted franchise, would be a mammoth understatement. I think that I’m mildly obsessed with Uncharted - I have played Uncharted Drake&#8217;s Fortune and Uncharted 2: Among Thieves on each difficulty, poring over the details and taking vigorous notes. A friend of [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter" style="text-align: left;">
<p>To say that I’m ‘a little bit keen’ on Naughty Dog’s awesome work on the Uncharted franchise, would be a mammoth understatement. I think that<strong> I’m mildly obsessed with Uncharted </strong>- I have played Uncharted Drake&#8217;s Fortune and Uncharted 2: Among Thieves on each difficulty, poring over the details and taking vigorous notes.</p>
<p>A friend of mine, who knows full well my obsession with Uncharted, linked me an article on CGSociety regarding a certain Art Book.</p>
<p>This wasn’t an ordinary art book, it was the<strong> Folio Edition -</strong> bound in leather, packed with images and delivered with a certificate of authenticity by way of Registered post.</p>
<p>Complete with gold seal, the certificate is signed by Naughty Dog’s Evan Wells (Co-President), Amy Hennig (Creative Director), Robh Ruppel (Art Director) and Erick Pangilinan (also Art Director). The certificate is <strong>signed using real ink</strong> – which is always a nice touch.</p>
<p>The production values of this book are glorious &#8211; a faithful testament to the stunningly lush environments of the game (which inspired my <a title="Palette Exercises" href="http://katyandrews.com/tag/palette/" target="_blank">‘palette’ exercises</a> looking at colour schemes used in games).</p>
<p>This book is an absolute treat for a true fan like me. So I thought I would share the love around through photographs. Behold!</p>
</div>
<div id="attachment_448" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_01.jpg" rel="lightbox[447]"><img class="size-full wp-image-448" title="Was delivered to work. Agonising wait until home time." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_01.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Was delivered to work. Agonising wait until home time.</p></div>
<div id="attachment_449" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_02.jpg" rel="lightbox[447]"><img class="size-full wp-image-449" title="Sealed in plastic to protect it from the elements in transit." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_02.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Sealed in plastic to protect it from the elements in transit.</p></div>
<div id="attachment_450" class="wp-caption aligncenter" style="width: 489px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_03.jpg" rel="lightbox[447]"><img class="size-full wp-image-450" title="Closeup of the intricate gold phurba icon and lettering." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_03.jpg" alt="Uncharted 2 art book unboxing" width="479" height="360" /></a><p class="wp-caption-text">Closeup of the intricate gold phurba icon and lettering.</p></div>
<p><span id="more-447"></span></p>
<div id="attachment_451" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_04.jpg" rel="lightbox[447]"><img class="size-full wp-image-451 " title="Plastic removed to the reveal suede leather presentation box." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_04.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Plastic removed to the reveal suede leather presentation box.</p></div>
<div id="attachment_452" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_05.jpg" rel="lightbox[447]"><img class="size-full wp-image-452" title="Open the suede leather box to reveal the suede leather bound book!" src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_05.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Open the suede leather box to reveal the suede leather bound book!</p></div>
<div id="attachment_453" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_06.jpg" rel="lightbox[447]"><img class="size-full wp-image-453" title="Certificate of Authenticity confirmed by the undersigned (real ink!)." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_06.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Certificate of Authenticity confirmed by the undersigned (real ink!).</p></div>
<div id="attachment_454" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_07.jpg" rel="lightbox[447]"><img class="size-full wp-image-454" title="Close-up of the signatories and accompanying gold seal." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_07.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Close-up of the signatories and accompanying gold seal.</p></div>
<div id="attachment_455" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_08.jpg" rel="lightbox[447]"><img class="size-full wp-image-455" title="Inside the front cover (the certificate was originally placed here)." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_08.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Inside the front cover (the certificate was originally placed here).</p></div>
<div id="attachment_456" class="wp-caption aligncenter" style="width: 610px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_09.jpg" rel="lightbox[447]"><img class="size-full wp-image-456" title="Inside the back cover." src="http://katyandrews.com/wp-content/uploads/2010/05/uncharted_art_book_09.jpg" alt="Uncharted 2 art book unboxing" width="600" height="360" /></a><p class="wp-caption-text">Inside the back cover.</p></div>
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		<title>Bus Crash</title>
		<link>http://katyandrews.com/2010/05/bus-crash/</link>
		<comments>http://katyandrews.com/2010/05/bus-crash/#comments</comments>
		<pubDate>Sat, 01 May 2010 14:08:24 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[palette]]></category>
		<category><![CDATA[uncharted]]></category>

		<guid isPermaLink="false">http://parlnoir.com/twig/?p=160</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-256 aligncenter" title="Uncharted 2 - Bus Crash " src="http://katyandrews.com/wp-content/uploads/2010/04/uncharted2.jpg" alt="Concept art from Uncharted 2: Among Thieves Bus Crash" width="600" height="360" /></p>
<p style="text-align: center;"><img class="size-full wp-image-416 noframe aligncenter" title="Bus colour palette" src="http://katyandrews.com/wp-content/uploads/2010/04/palette_bus.png" alt="" width="280" height="47" /></p>
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		<title>Tomb Raider</title>
		<link>http://katyandrews.com/2010/04/palette-tomb-raider/</link>
		<comments>http://katyandrews.com/2010/04/palette-tomb-raider/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 15:33:54 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[palette]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=437</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://katyandrews.com/wp-content/uploads/2010/05/tomb_raider_underword_01.jpg" rel="lightbox[437]"><img class="aligncenter size-full wp-image-439" title="Tomb Raider Underworld" src="http://katyandrews.com/wp-content/uploads/2010/05/tomb_raider_underword_01.jpg" alt="" width="600" height="718" /></a><a href="http://katyandrews.com/wp-content/uploads/2010/05/palette_tombRaider.png" rel="lightbox[437]"><img class="aligncenter size-full wp-image-438 noframe" title="Tomb Raider palette" src="http://katyandrews.com/wp-content/uploads/2010/05/palette_tombRaider.png" alt="" width="280" height="47" /></a></p>
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		<title>Dexter for iPhone</title>
		<link>http://katyandrews.com/2009/11/dexter-for-iphone/</link>
		<comments>http://katyandrews.com/2009/11/dexter-for-iphone/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 13:57:53 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://parlnoir.com/twig/?p=18</guid>
		<description><![CDATA[Jeff Lindsey’s inspired Showtime series DEXTER is an absolute favourite of mine. For those not familiar with Dexter, he fills his day as a forensic analyst with Miami Police Department, focusing on blood-splatter. In his spare-time, Dexter satisfies his blood-thirsty “Dark Passenger” by performing ritualistic killings of victims who themselves are guilty of murder. Dexter [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1798" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1798 " title="Dexter Title Screen with strange &quot;OoOoOo&quot; singing added to the intro song." src="http://if90.net/wp-content/uploads/2009/09/title.jpg" alt="title" width="480" height="320" /><p class="wp-caption-text"> Fig 1. Blood splattered title card - first of more splattering to come.</p></div>
<p>Jeff Lindsey’s inspired Showtime series DEXTER is an absolute favourite of mine.</p>
<p>For those not familiar with Dexter, he fills his day as a <strong>forensic analyst</strong> with Miami Police Department, focusing on blood-splatter. In his spare-time, Dexter satisfies his blood-thirsty “Dark Passenger” by performing <strong>ritualistic killings</strong> of victims who themselves are guilty of murder.</p>
<p>Dexter meticulously orchestrates his kills and leaves no forensic evidence &#8211; following the “Code” of his father with a strong focus on remaining un-caught.</p>
<p>I admire the writing, production and actor performances – all of which are subtle, deliberate and significant.<span id="more-18"></span> Having watched Season One a number of times through, I am intimate with the finer details on which the <strong>iPhone game </strong>is based.</p>
<p>Narrative is fundamental to Dexter; it is a truly an art to encourage such audience sympathy and compassion while &#8216;rationalising&#8217; what Dexter does as different from any other psycho killer.</p>
<p>It’s nice to see this<strong> intelligent writing</strong> carries through to the game – right down to the instructional journal text, revealing Dexter’s macabre internal monologue.</p>
<p>The game narrative also fills in gaps where the television version skips over or isn’t able to show a deeper level of detail to the player in a meaningful way – such as investigating victims homes.</p>
<div id="attachment_1799" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1799" title="rita" src="http://if90.net/wp-content/uploads/2009/09/rita.jpg" alt="rita" width="480" height="320" /><p class="wp-caption-text">Fig 2. Low-poly girlfriend Rita</p></div>
<p>Face to face interaction is THE most compelling feature of this game.  As Dexter, you gather vital information to advance the narrative &#8211; whether discussing a work-related topic with a colleague or conducting brutal victim interrogation. <strong>Conversations</strong> can be held in three ways: dark, neutral or light in order to get the answers Dexter is looking for (please see Fig 2.).</p>
<p>The way you conduct these conversations directly influence Dexter’s <strong>Mask and Dark Passenger balance</strong> -a constantly visible meter indicating Dexter’s psyche. When he loses control of his Dark Passenger and his Mask slips, he’s become no better than the people he hunts.</p>
<p>Balancing these two halves of Dexter is the<strong> cleverest mechanic</strong> in the game.</p>
<p>Here, as a player, you are able to think like Dexter and embody scenes featured in the television series with gameplay consequences.</p>
<p>I was <strong>deeply disappointed with execution</strong> of the game, though it is an interest piquing mix of puzzles and abstracted action sequences.<br />
In this delivery of Dexter, the interface and its icons are rough and unpolished.</p>
<p>The journal loosely leverages the thematic I associate with the case files he receives from Camilla, at the Station.</p>
<p>I couldn’t help questioning why I have a picture of myself, shushing myself while holding a knife, in my own journal.</p>
<p><strong>Mission objectives</strong> are sadly pre-baked. Highly regimented and fixed, players can reach a victims guilty conclusion by walking around until something happens and tapping the appropriate icon when it appears.</p>
<p>Of the puzzles, lock picking is fairly interestingly implemented &#8211; though it is beyond me why the inner workings of the lock are blood splattered.</p>
<p>The largely customisable <strong>control scheme</strong> does little to prevent clumsy clod-hopping; Dexter runs practically everywhere.</p>
<p>Also, considering the (lack of) stability of the iPhone platform, providing the option to save at any point during the game would have been greatly appreciated.</p>
<p>Some of the full motion videos are quite good. Transitioning gameplay, they leverage a near film-like quality in the story-telling.</p>
<p>The lighting and the animation strike me as very effective; especially the sequence when Dexter is surveying the cling-film cocooned Donovan.</p>
<p>This is nearly always dashed by <strong>pregnant load times</strong> between the full motion video and gameplay with no indicator of whether the game is hanging in limbo or still loading.</p>
<p>Though some of the voice acting is not original, it doesn’t hurt the game too much &#8211; considering the sheer amount of voice-acting on Michael C Hall’s part.</p>
<p>With such seemingly massive <strong>production values</strong>, this game is a very interesting addition to the Dexter universe and the iPhone platform in the terms of content and execution.</p>
<p>Judging by the quality of some the actor’s 3d models and the closeness of the storyline, the development process was not hindered by Showtime or other property owners – if it was, it is not apparent and I applaud the game’s producers.</p>
<p>I do hope there is a console / pc release to be had in the future as this offering barely whet my whistle.</p>
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		<title>Installation: Cartography</title>
		<link>http://katyandrews.com/2009/03/cartography/</link>
		<comments>http://katyandrews.com/2009/03/cartography/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 14:21:53 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[While at University]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=187</guid>
		<description><![CDATA[Creators: Steven Cullen and Katy Andrews. My contribution to this project was ux/ui design, production design and scripting. Cartography is a tangible artefact promoting a playfully collaborative environment. Putting participants in the role of an explorer, Cartography invites them to chart out newly discovered lands. Using simple gestures you can create islands and contribute to [...]]]></description>
			<content:encoded><![CDATA[<div>Creators: Steven Cullen and Katy Andrews. My contribution to this project was <strong>ux</strong>/<strong>ui design</strong>, <strong>production design </strong>and <strong>scripting</strong>.</div>
<div>
<div id="attachment_190" class="wp-caption aligncenter" style="width: 310px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/cartography_topographic_t.jpg" rel="lightbox[187]"><img class="size-medium wp-image-190" title="cartography_topographic_t" src="http://katyandrews.com/wp-content/uploads/2010/05/cartography_topographic_t-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">fig 1. 3D translation and rendering of the gestures &#39;drawn&#39; on a canvas.</p></div>
<p>Cartography is a tangible artefact promoting a playfully  collaborative environment. Putting participants in the role of an  explorer, Cartography invites them to chart out newly discovered lands.</p>
<p>Using simple gestures you can create islands and contribute to a  virtual world which grows and evolves as more people engage with it. Participants use a quill inlaid with a magnetic switch which activates the canvas. Drawing on the canvas renders the line.</p>
<p>Two types of line define the island. The outer line encompassing other lines, constitutes a flat island. To chart island topography, participants drew &#8216;mountain&#8217; lines. Please refer to fig. 2:</p>
<div id="attachment_188" class="wp-caption aligncenter" style="width: 310px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/cartography_map_t.jpg" rel="lightbox[187]"><img class="size-medium wp-image-188" title="cartography_map_t" src="http://katyandrews.com/wp-content/uploads/2010/05/cartography_map_t-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">fig 2. The drawing surface and gestures.</p></div>
<p>The phsyical set-up of the installation was themed as though looking out a window. The rendered island (as illustrated in fig. 1.) was rear-projected onto the screen behind the window. The charting canvas was also rear-projected into the &#8216;blotter&#8217; on the table when the quill was lifted. Please refer to fig. 3.</p>
<div id="attachment_189" class="wp-caption aligncenter" style="width: 310px"><a href="http://katyandrews.com/wp-content/uploads/2010/05/cartography_setup_t.jpg" rel="lightbox[187]"><img class="size-medium wp-image-189" title="cartography_setup_t" src="http://katyandrews.com/wp-content/uploads/2010/05/cartography_setup_t-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">fig 3. Physical set-up of the installation.</p></div>
</div>
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		<title>Team Fortress 2</title>
		<link>http://katyandrews.com/2008/09/team-fortress-2/</link>
		<comments>http://katyandrews.com/2008/09/team-fortress-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 17:10:41 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://parlnoir.com/twig/?p=8</guid>
		<description><![CDATA[Team Fortress 2 is good-looking game which combines cutesy, Pixar-like visuals with balanced, fast-paced play that doesn't require  twitch reactions to have fun playing.]]></description>
			<content:encoded><![CDATA[<div id="attachment_11" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-11 " title="teamFortress2" src="http://katyandrews.com/wp-content/uploads/2010/04/teamFortress2-300x168.jpg" alt="Team Fortess 2 - The Team" width="300" height="168" /><p class="wp-caption-text">Fig. 1 - Team Fortress 2 - The Team</p></div>
<p>Team Fortress 2 originally came as part of Valve’s “Orange Box” collection. This shotgun blast comprised of five games: Half Life 2, Half Life 2: Episode 1, Half Life 2: Episode 2, Portal and Team Fortress 2 (TF2) – now sold separately.</p>
<p>TF2 (and Portal) are stand outs for me. Visuals in the game are very appealing and while it looks like a <strong>first-person-shooter cross with a Pixar film</strong>, it can get a little messy. The aesthetic is something to be marvelled, a far cry from first glimpses &#8211; which was along the same lines of Counter Strike mould &#8211; boring and  generic (please see Fig. 2).</p>
<p><span id="more-8"></span></p>
<div id="attachment_9" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-9  " title="teamFortress2_prototype" src="http://katyandrews.com/wp-content/uploads/2010/04/teamFortress2_prototype-300x225.jpg" alt="Team Fortress 2 first look" width="300" height="225" /><p class="wp-caption-text">Fig. 2 - First glimpse at Team Fortress 2 - looks like some changes were made.</p></div>
<p>With this iteration of Team Fortress, Valve has managed to make something ‘new’ and ‘fresh’ out of the nasty potatoes at the bottom of the fridge. They didn&#8217;t just cut out the green-tinged-bits &#8211; they scrubbed it, gave it a lick of paint and polished it to a point of blinding perfection.</p>
<p>Props appear as though pulled through a <strong>1950’s time warp</strong>. Server racks, chairs and various wall fixtures all  contribute to a highly enjoyable experience – should you have the time  to admire them before getting gibbed.</p>
<p>Something especially nice is the <strong>continuous support from Valve</strong>: pumping out new maps with ‘new’ mechanics (e.g. upcoming payload), distributing community-created maps, releasing class-based achievements and new weapons which all help to maintain ongoing interest in the game.</p>
<p>Team Fortress 2 is a<strong> classic scenario of us v. them</strong>, good v. evil, red v. blue. Both of which beat it out until someone achieves the goal &#8211; be it capture the flag, capture point, payload or death-match (arena). More time can be spent playing with respawns during the round.</p>
<p>There is a class for every type of gamer regardless of your playing style. Scout, Solider and Pyro for running to the frontline and sorting things out; Heavy, Engineer and Demo for holding fast and sorting things out; Sniper and Medic for hanging back and sorting your team out and; Spy for indulging your slippery back-stabbing bastard tendencies.  Each<strong> class also has their own personality</strong> which is conveyed through the &#8216;<a title="Meet the Team shorts on You Tube" href="http://www.youtube.com/results?search_query=tf2%20meet%20the&amp;search_type=&amp;aq=f&amp;oq=" target="_blank">Meet the Team</a>&#8216; shorts, making them into more of a &#8216;character&#8217; rather than a &#8216;class&#8217;.</p>
<p>TF2 has so much polish you can see your face in it and call it your own. It’s cutesy without challenging one’s masculinity <em>too</em> much and it&#8217;s fun &#8212; without incorporating hyper-realistic textures right down to the pores on your opponent’s nose giving it a much lighter, humorous atmosphere.</p>
<p>Character design has been very carefully considered by diligent Valve artists combing through the details. <strong>Different classes give a clear read</strong> for the player by the silhouette they cut on the horizon with enough friend-or-foe identifying colour on their uniforms (see Fig. 3).</p>
<div id="attachment_16" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-16" title="teamColours" src="http://katyandrews.com/wp-content/uploads/2008/09/teamColours-300x176.gif" alt="Example of Team Uniform Colours" width="300" height="176" /><p class="wp-caption-text">Fig. 3 - Uniform colour gives a very clear friend-or-foe read for the player.</p></div>
<p>“For every action there is an equal, but opposite, reaction” &#8211; the  strengths and weaknesses of classes is important to balance play. For an overly efficient spy infestation, a trigger-happy pyro burning everyone in sight will help stem the problem.</p>
<p>From Team Fortress Classic, TF2 has addressed emergent techniques (such as throwing all your grenades when near death) which made it miserable for new players. These sorts of high damage, <strong>unsportsmanlike like techniques have been downplayed</strong> in favour of making each class is relatively simple to start playing and contribute to your team.</p>
<p>I find the difference between a highly-organised-ninja-squad and ducks milling about, is a headset and a little leadership &#8211; which is often difficult to come by on a public server. A string of unanswered kills results in that player becoming your Nemesis and vice versa with your Domination of someone. I find this riles me into such as state that causes me to chase them down and get done again. Being cross never solved anything &#8211; if you can’t stop them, heal up someone who can.</p>
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