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	<title>Katy Andrews &#187; iphone</title>
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	<link>http://katyandrews.com</link>
	<description>From the desk of</description>
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		<title>iPhone: My Movies</title>
		<link>http://katyandrews.com/2010/06/iphone-my-movies/</link>
		<comments>http://katyandrews.com/2010/06/iphone-my-movies/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 12:39:46 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=476</guid>
		<description><![CDATA[Project: iPhone app in co-operation with my247.mobi Role: User experience designer, producer Tasks: Lead project, write functional and technical specification, research content, user testing Overview In co-operation with my247, the My Movies iPhone app caters for three distinct psychographic groups. These are: spontaneous cinema goer; pre-meditated patrons and those who are organised to already know [...]]]></description>
			<content:encoded><![CDATA[<p>Project: iPhone app in co-operation with <a title="my247 | Guide to Going Out" href="http://my247.mobi" target="_blank">my247.mobi</a><br />
Role: User experience designer, producer<br />
Tasks: Lead project, write functional and technical specification, research content, user testing</p>
<div id="attachment_479" class="wp-caption aligncenter" style="width: 224px"><a href="http://katyandrews.com/wp-content/uploads/2010/06/mymovies_iphone_00.jpg" rel="lightbox[476]"><img class="aligncenter size-full wp-image-483" title="mymovies_iphone_00" src="http://katyandrews.com/wp-content/uploads/2010/06/mymovies_iphone_00.jpg" alt="" width="214" height="400" /></a><p class="wp-caption-text">In-app screenshot of your own virtual cinema foyer!</p></div>
<h3><a title="My Movies on the App Store" href="http://itunes.apple.com/au/app/my-movies/id372757226?mt=8" target="_blank"><img class="aligncenter size-full wp-image-388 noframe" title="Resuscitate on the App Store" src="http://katyandrews.com/wp-content/uploads/2009/12/appStore_badge.gif" alt="" width="140" height="51" /></a></h3>
<h3>Overview</h3>
<p>In co-operation with my247, the My Movies iPhone app caters for three distinct psychographic groups. These are: spontaneous cinema goer; pre-meditated patrons and those who are organised to already know what they want to see and where.</p>
<p>We focus user experiences that were simple, intuitive and quick to display concise information whilst maintaining an aspect of &#8220;suggestion&#8221; for possibilities they may have not considered.</p>
<p>Flick through the latest hot moves, read the synopsis, watch the trailer on youTube and then find where and when it&#8217;s on.<span id="more-476"></span></p>
<h3>Process</h3>
<p>Following user-testing we concluded our three psychographic groups and with this started to tailor specific methods of obtaining information.</p>
<p>My 247 had at their disposal an extensive and exhaustive database of all the cinemas and screenings throughout Australia. Leveraging this through custom-built web services, the iPhone app downloads specific information to reduce loading times, serving up useful content as quickly as possible.</p>
<p>The graphical treatment of the app was inspired by a cinema foyer. Posters featured on the &#8216;wall&#8217; on the landing page can be swiped through &#8211; or &#8216;walked through&#8217; &#8211; to peruse offerings.</p>
<p>The rest of the app reflects this treatment by placing all the content in poster holders to maintain this look and feel throughout.</p>
<p>Combined with the sheer volume of content and it&#8217;s an appealing aesthetic, really sets this app apart.</p>
<h3>In the App Store</h3>
<p>My Movies enjoyed a Number One ranking in the lifestyle category for at least 12 consecutive weeks &#8211; making it the most popular movies app nationally!</p>
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		<title>iPhone: Powderfinger</title>
		<link>http://katyandrews.com/2009/12/iphone-powderfinger/</link>
		<comments>http://katyandrews.com/2009/12/iphone-powderfinger/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 16:15:48 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Professional]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://katyandrews.com/?p=260</guid>
		<description><![CDATA[Project type: iPhone / iPod app Role: Producer, user experience designer Tasks: research competitors, write project proposal, interface sketches, wireframing, and write functional and technical specifications. Overview The Powderfinger app is the best way for users to keep up-to-date with one of Australia’s most exciting rock bands. Get up-to-date news, information on tours, wallpapers, photos [...]]]></description>
			<content:encoded><![CDATA[<p>Project type: iPhone / iPod app<br />
Role: Producer, user experience designer<br />
Tasks: research competitors, write project proposal, interface sketches, wireframing, and write functional and technical specifications.</p>
<div id="attachment_325" class="wp-caption aligncenter" style="width: 210px"><a href="http://katyandrews.com/wp-content/uploads/2009/12/pf_00.png" rel="lightbox[260]"><img class="size-medium wp-image-325 " title="Powderfinger Cover Art " src="http://katyandrews.com/wp-content/uploads/2009/12/pf_00-200x300.png" alt="Powderfinger Cover Art from their iPhone app. Ux by Katy Andrews" width="200" height="300" /></a><p class="wp-caption-text">Cover art was used to skin the app</p></div>
<p style="text-align: center;"><a title="Powderfinger on the App Store" href="http://itunes.apple.com/au/app/powderfinger/id337864347?mt=8" target="_blank"><img class="aligncenter, noframe" title="Powderfinger on the App Store" src="http://katyandrews.com/wp-content/uploads/2009/12/appStore_badge.gif" alt="aligncenter size-full wp-image-388" width="140" height="51" /></a></p>
<h3>Overview</h3>
<p>The <a title="Powderfinger Homepage" href="http://www.powderfinger.com/" target="_blank">Powderfinger</a> app is the best way for users to keep up-to-date with one of Australia’s most exciting rock bands. Get up-to-date news, information on tours, wallpapers, photos and music as well as exclusive content.</p>
<p>The app incorporated a <strong>unique feature</strong> specifically designed for iPhone: the Powderfinger Player. Setlists can be downloaded onto the app and live concerts could be recreated using studio versions of tracks from the user’s iPod library.<span id="more-260"></span></p>
<h3>Process</h3>
<p>After researching a number of competitor apps (I had nearly 25 band apps on my iPhone!) a few things were obvious – users expect a certain level of ‘standard’ content such as: tour information, photos, news, etc.</p>
<p>This tended to ‘break’ the Apple philosophy of ‘one app, one purpose’ but when you’re dealing with this much content, you have to bend sound of the rules.</p>
<p>I decided on five sections for the app:</p>
<ol>
<li>Cover art</li>
<li>Tour info</li>
<li>Media</li>
<li>News</li>
<li>Music</li>
</ol>
<h4>Cover Art</h4>
<p>We worked with gorgeous album artwork created by legendary artist <a title="Homepage of Storm Thorgerson" href="http://www.stormthorgerson.com/" target="_blank">Storm Thorgerson</a> – who also created covers for Pink Floyd, 10cc &amp; Led Zeppelin (to name a few).</p>
<p>For Powderfinger, there were a number of alternative versions of the album artwork created so, I thought a lovely way to show the progression of the art would be to have a feature users could slide through to see that.</p>
<h4>Tour Info</h4>
<p>Find out the when and the where of Powderfinger concerts &#8211; pinpoint the location on the map and get directions (via Maps).</p>
<h4>Media</h4>
<p>Get exclusive fan only content like photos, wallpapers, and videos – all free.</p>
<h4>News</h4>
<p>Check out the blog, website news, and Twitter all in the one place so you never miss a thing.</p>
<h4>Music</h4>
<p>Peruse Powderfinger’s extensive discography and buy tracks straight through app and use the Powderfinger Player to recreate concerts using tracks from your library.</p>
<div id="attachment_326" class="wp-caption alignleft" style="width: 210px"><a href="http://katyandrews.com/wp-content/uploads/2009/12/pf_01.png" rel="lightbox[260]"><img class="size-medium wp-image-326" title="Powderfinger Cover Art " src="http://katyandrews.com/wp-content/uploads/2009/12/pf_01-200x300.png" alt="Powderfinger Cover Art from their iPhone app. Ux by Katy Andrews" width="200" height="300" /></a><p class="wp-caption-text">Cover Art section</p></div>
<div id="attachment_382" class="wp-caption alignright" style="width: 218px"><a href="http://katyandrews.com/wp-content/uploads/2009/12/tourInfo.jpg" rel="lightbox[260]"><img class="size-medium wp-image-382 " title="Tour Info screen from Powderfinger iPhone app" src="http://katyandrews.com/wp-content/uploads/2009/12/tourInfo-208x300.jpg" alt="Photo of the Tour Info screen from Powderfinger iPhone app" width="208" height="300" /></a><p class="wp-caption-text">Tour Info</p></div>
<div id="attachment_380" class="wp-caption alignleft" style="width: 218px"><a href="http://katyandrews.com/wp-content/uploads/2009/12/media.jpg" rel="lightbox[260]"><img class="size-medium wp-image-380" title="Media tab" src="http://katyandrews.com/wp-content/uploads/2009/12/media-208x300.jpg" alt="Photo of media tab from Powderfinger iPhone app" width="208" height="300" /></a><p class="wp-caption-text">Media - photos + videos</p></div>
<div id="attachment_381" class="wp-caption alignright" style="width: 218px"><a href="http://katyandrews.com/wp-content/uploads/2009/12/music.jpg" rel="lightbox[260]"><img class="size-medium wp-image-381 " title="Music Tab" src="http://katyandrews.com/wp-content/uploads/2009/12/music-208x300.jpg" alt="Photo of music section from the Powderfinger iPhone app" width="208" height="300" /></a><p class="wp-caption-text">Discography + Powderfinger Player</p></div>
]]></content:encoded>
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		<title>Dexter for iPhone</title>
		<link>http://katyandrews.com/2009/11/dexter-for-iphone/</link>
		<comments>http://katyandrews.com/2009/11/dexter-for-iphone/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 13:57:53 +0000</pubDate>
		<dc:creator>Katy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://parlnoir.com/twig/?p=18</guid>
		<description><![CDATA[Jeff Lindsey’s inspired Showtime series DEXTER is an absolute favourite of mine. For those not familiar with Dexter, he fills his day as a forensic analyst with Miami Police Department, focusing on blood-splatter. In his spare-time, Dexter satisfies his blood-thirsty “Dark Passenger” by performing ritualistic killings of victims who themselves are guilty of murder. Dexter [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1798" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1798 " title="Dexter Title Screen with strange &quot;OoOoOo&quot; singing added to the intro song." src="http://if90.net/wp-content/uploads/2009/09/title.jpg" alt="title" width="480" height="320" /><p class="wp-caption-text"> Fig 1. Blood splattered title card - first of more splattering to come.</p></div>
<p>Jeff Lindsey’s inspired Showtime series DEXTER is an absolute favourite of mine.</p>
<p>For those not familiar with Dexter, he fills his day as a <strong>forensic analyst</strong> with Miami Police Department, focusing on blood-splatter. In his spare-time, Dexter satisfies his blood-thirsty “Dark Passenger” by performing <strong>ritualistic killings</strong> of victims who themselves are guilty of murder.</p>
<p>Dexter meticulously orchestrates his kills and leaves no forensic evidence &#8211; following the “Code” of his father with a strong focus on remaining un-caught.</p>
<p>I admire the writing, production and actor performances – all of which are subtle, deliberate and significant.<span id="more-18"></span> Having watched Season One a number of times through, I am intimate with the finer details on which the <strong>iPhone game </strong>is based.</p>
<p>Narrative is fundamental to Dexter; it is a truly an art to encourage such audience sympathy and compassion while &#8216;rationalising&#8217; what Dexter does as different from any other psycho killer.</p>
<p>It’s nice to see this<strong> intelligent writing</strong> carries through to the game – right down to the instructional journal text, revealing Dexter’s macabre internal monologue.</p>
<p>The game narrative also fills in gaps where the television version skips over or isn’t able to show a deeper level of detail to the player in a meaningful way – such as investigating victims homes.</p>
<div id="attachment_1799" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1799" title="rita" src="http://if90.net/wp-content/uploads/2009/09/rita.jpg" alt="rita" width="480" height="320" /><p class="wp-caption-text">Fig 2. Low-poly girlfriend Rita</p></div>
<p>Face to face interaction is THE most compelling feature of this game.  As Dexter, you gather vital information to advance the narrative &#8211; whether discussing a work-related topic with a colleague or conducting brutal victim interrogation. <strong>Conversations</strong> can be held in three ways: dark, neutral or light in order to get the answers Dexter is looking for (please see Fig 2.).</p>
<p>The way you conduct these conversations directly influence Dexter’s <strong>Mask and Dark Passenger balance</strong> -a constantly visible meter indicating Dexter’s psyche. When he loses control of his Dark Passenger and his Mask slips, he’s become no better than the people he hunts.</p>
<p>Balancing these two halves of Dexter is the<strong> cleverest mechanic</strong> in the game.</p>
<p>Here, as a player, you are able to think like Dexter and embody scenes featured in the television series with gameplay consequences.</p>
<p>I was <strong>deeply disappointed with execution</strong> of the game, though it is an interest piquing mix of puzzles and abstracted action sequences.<br />
In this delivery of Dexter, the interface and its icons are rough and unpolished.</p>
<p>The journal loosely leverages the thematic I associate with the case files he receives from Camilla, at the Station.</p>
<p>I couldn’t help questioning why I have a picture of myself, shushing myself while holding a knife, in my own journal.</p>
<p><strong>Mission objectives</strong> are sadly pre-baked. Highly regimented and fixed, players can reach a victims guilty conclusion by walking around until something happens and tapping the appropriate icon when it appears.</p>
<p>Of the puzzles, lock picking is fairly interestingly implemented &#8211; though it is beyond me why the inner workings of the lock are blood splattered.</p>
<p>The largely customisable <strong>control scheme</strong> does little to prevent clumsy clod-hopping; Dexter runs practically everywhere.</p>
<p>Also, considering the (lack of) stability of the iPhone platform, providing the option to save at any point during the game would have been greatly appreciated.</p>
<p>Some of the full motion videos are quite good. Transitioning gameplay, they leverage a near film-like quality in the story-telling.</p>
<p>The lighting and the animation strike me as very effective; especially the sequence when Dexter is surveying the cling-film cocooned Donovan.</p>
<p>This is nearly always dashed by <strong>pregnant load times</strong> between the full motion video and gameplay with no indicator of whether the game is hanging in limbo or still loading.</p>
<p>Though some of the voice acting is not original, it doesn’t hurt the game too much &#8211; considering the sheer amount of voice-acting on Michael C Hall’s part.</p>
<p>With such seemingly massive <strong>production values</strong>, this game is a very interesting addition to the Dexter universe and the iPhone platform in the terms of content and execution.</p>
<p>Judging by the quality of some the actor’s 3d models and the closeness of the storyline, the development process was not hindered by Showtime or other property owners – if it was, it is not apparent and I applaud the game’s producers.</p>
<p>I do hope there is a console / pc release to be had in the future as this offering barely whet my whistle.</p>
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