11
Mar
2009
Creators: Steven Cullen and Katy Andrews. My contribution to this project was ux/ui design, production design and scripting.

fig 1. 3D translation and rendering of the gestures 'drawn' on a canvas.
Cartography is a tangible artefact promoting a playfully collaborative environment. Putting participants in the role of an explorer, Cartography invites them to chart out newly discovered lands.
Using simple gestures you can create islands and contribute to a virtual world which grows and evolves as more people engage with it. Participants use a quill inlaid with a magnetic switch which activates the canvas. Drawing on the canvas renders the line.
Two types of line define the island. The outer line encompassing other lines, constitutes a flat island. To chart island topography, participants drew ‘mountain’ lines. Please refer to fig. 2:

fig 2. The drawing surface and gestures.
The phsyical set-up of the installation was themed as though looking out a window. The rendered island (as illustrated in fig. 1.) was rear-projected onto the screen behind the window. The charting canvas was also rear-projected into the ‘blotter’ on the table when the quill was lifted. Please refer to fig. 3.

fig 3. Physical set-up of the installation.
no comments | tags: game, graphic design, programming, ux | posted in Portfolio, While at University
4
Mar
2009

fig 1. "Virtual" component of installation. Displayed within the "book".
“SCOOT is a LBG for families to play together… but essentially it is aimed at the kids. The game is called SCOOT and we have designed it for public places and museums… as a way to introduce everyday places as both a muse for storytelling and a stage for adventure… as well as to demonstrate to kids that basic mobile phone services can be used creatively.”
Created as part of Scoot Melbourne, this ‘node’ was to be 2-5 minutes worth of interaction time and to leverage historical facts and figures. I acted as ux/ui designer, graphic designer and programmer.
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1 comment | tags: development, graphic design, programming, ui, ux | posted in Portfolio, While at University
2
Feb
2009
Cyrene (Travel Management System) provides a single and integrated interface performing common travel agency management tasks. Built on the PHPOBLIB framework Cyrene will be deployed as a web application.
Utilising dynamic scripting languages such as AJAX, information is rapidly updated and displayed. Cyrene integrates Microsoft’s Live Search Maps API to dynamically display information e.g. flight paths, the status of those paths, etc.
Katy contributed to Flash scripting, user experience design and graphic design.
Implementation of an Adobe Flash interactive flip book displays a day-per-page detailing flight and accommodation arrangements coupled with sight-seeing/activity suggestions – much like a travel diary.

fig 1. Accomplice: Bash Isai (Lead Programmer) over at bashkim.com
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no comments | tags: graphic design, programming, ux | posted in Portfolio